Pip the capybara sitting on a rock in a sunny Australian meadow with a ten-frame tray, counters and a clock

NAPLAN-style practice · Years 2 and 3

Learn maths and English. Grow a capybara.

Short maths and English rounds for Years 2 and 3, and a capybara called Pip who grows as your child learns: right answers become treats, treats become games, and games help Pip grow. When your child gets stuck, Pip shows how on a clock, with coins or on a ten-frame.

No ads No AI chat No account to start 102 free questions

1,800+questions in the Family bank
102free starter questions
45skills for Years 2 and 3
12hands-on tools Pip teaches with
0ads

How it works

A short practice routine, with Pip to look after.

Tap Start Treats Quest for ten questions of maths and English, about seven minutes, then feed Pip and play. Ordinary practice has no timer, and the free questions can be repeated as often as your child likes.

A practice question in the app: what time does the clock show? Half past 7 is chosen from four answers, with Hear it, Clue and Check buttons

Practise

A round is ten questions. Tap Hear it and the question is read aloud; a clue is there if your child wants one.

Pip's hands-on clock lesson, Pip shows step: the short hand is halfway to the next number, half past 8, with Watch Pip again and My turn buttons

Get unstuck

After a wrong answer, your child can have another go or let Pip show how. Then it's their turn again.

Pip catching carrots in a basket

Feed

Right answers earn carrots and water. Drag them to Pip; every five treats fill up a game.

Pip fully grown

Play and grow

Seven short mini-games. Playing helps Pip grow through five stages, and Pip never shrinks during a break.

Practice earns treats, treats earn a game, and games help Pip grow. Answers given after Pip has shown how don't earn treats, so the treats always mean your child did it.

When they're stuck

Pip shows how, then hands the question back.

A wrong answer doesn't get a red cross. It gets a choice: “Let's try a small step.” Your child can try again, let Pip show one step, or skip for now. For many early maths and reading questions, Pip then teaches with a hands-on tool.

  1. 1
    Pip showsPip works through a similar example, with different numbers, on the tool.
  2. 2
    Your turnYour child does the same step on a new example. If something's off, Pip names the mistake, and after two misses shows the step.
  3. 3
    Your questionBack to their own question, to answer it with what they've just practised.
Clock faceCoinsTen-frameNumber lineBundling sticksBar graphMeasuring stripsChance cardsNumber triangleFind it in the storyWord swapClue boxes
After a wrong answer: let's try a small step. Your answer: half past 6. Buttons: let me try again, show me one step, skip for now
After a wrong answer
Pip's hands-on clock lesson: Pip shows half past 8 on a clock
Pip shows it on a clock
Pip holding a counter over a ten-frame tray, about to show how
Hands-on lessonsClocks, coins, ten-frames, number lines and more.
Pip standing beside a blank board, ready to explain one step at a time
Step-by-step explainersQuestions without a hands-on lesson get a short explainer in Pip's voice, for every one of the 45 skills, with Previous and Hear again buttons.

Hear it

Any practice question or reading passage can be read aloud. The starter questions' audio is built into the Android app, so it works offline.

Help is honest

Answers after Pip's help don't earn treats and aren't counted as working alone. Clues count as half in the report.

Stage 1 of 5 Pip as a tiny pup Pip a little bigger Pip half grown Pip nearly grown Pip fully grown

A new pup. Maths and English practice earn treats for Pip.

Meet Pip

A companion who grows with every game.

My Pip shows how Pip is growing, with Play with Pip, Care, Rest and Pip's little album of memories.

Pip with a green backpack reading a map among wattle and bush plants
  • Adventures in TreasureThree maths adventures (a bakery morning, a sports carnival and the rock pools) and four story adventures that open as Pip grows. Once Pip is fully grown, a new reading expedition opens each week.
  • The shop only sells clothes and decorationsGems come from finished practice rounds (one each, two once every Treasure adventure is done) and from adventures. They buy a party hat or something new for Pip's home. Nothing in the shop makes a question easier.
  • Pip never shrinksTwo weeks away and Pip is the same size, just happy to see your child. Children who get punished for missing days tend to stop coming back, so we don't do that.
My Pip: growing together, with Play with Pip, Care, Rest and Album
My Pip
After a round: plus five carrots, drag a treat to Pip
Treats after a round
The bakery maths adventure: Pip and Mrs Wombat cutting the cakes
A maths adventure

What's inside

The four NAPLAN areas, using the names the test uses.

45 skills for Years 2 and 3, organised by the Australian Curriculum (version 9) and NAPLAN domain, in seven question formats: multiple choice, tap the word, drag, type the number, spell the word you hear, choose all that apply and tap the picture.

Maths question: what time does the clock show? A clock face at half past 7, with a Hear it button
NumeracyRead a clock, count money, share into groups, and two-step problems.
Read the story: a passage about wombats, with a Read it to me button
Reading passagesRead the story (or hear it), then answer about it.
Proofreading question: one word is spelled wrong, tap it. Pip sed hello to the wombat. The word sed is chosen.
ProofreadingFind and tap the misspelt word in a sentence.
Numeracy

24 skills

Number and algebra, measurement and space, statistics and probability, with two-step problems in the mix.

place valuetimes tablesfractionstelling timemoneychancetwo-step problems
Reading

56 passages

Short texts with find-the-detail, work-it-out and word-meaning questions, plus reading inside Pip's adventures.

find detailinferword meaningadventures
Conventions of Language

18 skills

Spelling, grammar and punctuation, including tap-the-misspelt-word proofreading and spelling the word you hear.

pluralshomophonessilent lettersapostrophestensecommas
Writing

On paper, on the clock

Eight NAPLAN-style prompts and a 40-minute clock: plan, write and check on paper, then read it to a grown-up. Started from the grown-ups' page, free on both plans.

narrativepersuasive40 minutes
Moonlight Archery mini-gameMoonlight Archery
Carrot Catch mini-gameCarrot Catch
Bubble Pop mini-gameBubble Pop
Bath Time mini-gameBath Time
Creek Crossing mini-gameCreek Crossing
Firefly Night mini-gameFirefly Night
Puddle Jump mini-gamePuddle Jump

Seven mini-games, about twelve seconds a round. One game costs five treats, so practice always comes first.

For parents

A report that says where your child is, and says plainly when it can't tell yet.

The grown-ups' page is behind a quick sum. It shows what happened this week, an estimate for each NAPLAN area, and “Not enough evidence yet” when there isn't enough practice to go on.

Pip at a small wooden table with an open notebook and a cup of tea
Grown-ups' Readiness tab: our estimate from the last 28 days of practice, not an official result. Numeracy: 112 questions recorded, On track
Readiness
Grown-ups' Learning tab: learning evidence from the last 28 days, with different questions correct without clues and different questions with help
Learning

What you get

  • 1
    A readiness estimate for each NAPLAN areaFrom the last 28 days of practice, with strand detail. Racing ahead only appears after five different stretch questions are answered right first time without hints. It's our estimate, not an official NAPLAN result.
  • 2
    Two things to try at homeThe two weakest skills each come with a one-sentence idea for the car or the kitchen table. Nothing to print.
  • 3
    Timed practice tests20 questions (Reading has 12) with a 20-minute clock, from the questions on your plan, with answers to look over afterwards. These are not official NAPLAN tests.
  • 4
    Writing on paperYour child plans, writes and checks on paper against a 40-minute clock, then reads it to you. The app doesn't mark it.
No AI for children

No chatbot and no AI marking. Questions, clues, explanations and Pip's voice clips are made in advance, and nothing your child types, says or writes is sent to an AI service.

Very little about your child

A child profile is a nickname and a year level. A parent account is an email address and a six-digit sign-in code, with no password.

No ads, no analytics

No ads and no advertising or analytics tools, in the app or on this site. Crash reports, with email addresses left out, help us fix bugs.

No account to start

Free practice and reports work on the device without an account. A parent signs in for Family, cloud saves and pairing a learning device.

Works offline

In the Android app, free practice and its question audio work without internet. Family keeps working offline for up to seven days.

Made in Australia

Australian spelling, money, animals and places, written for the Australian Curriculum version 9 and the NAPLAN areas.

Free to start

Free to learn and practise. Family for the whole bank.

Everything that helps your child learn is in the free plan. Family adds more questions, cloud saves and room for brothers and sisters.

Free

No account needed
  • 102 starter questions across all 45 skills, to repeat as often as you like
  • Hands-on lessons, explainers and Hear it
  • Pip, all seven mini-games and the Treasure adventures
  • Readiness report, home tips and practice tests from the starter questions
  • Writing practice on paper

No card or account to start. A child sees the starter questions for their year level; repeating them doesn't add new ones.

Family

Google Play subscription
  • All 1,800+ questions, including harder stretch questions
  • Progress saved to the cloud and shared across your devices
  • Room for up to four children
  • Everything in Free

Monthly or yearly, through Google Play in Australia. New subscribers can start with a free trial.

Family is bought in the Android app with a Google Play subscription, which renews until you cancel it in Google Play. Google Play shows the price and any free trial before you subscribe. The web version can't take payment, but it can use an existing Family plan after a parent signs in.

Questions

Things parents ask us.

What stays free?

The starter set of 102 questions (a child sees the ones for their year level), with no daily practice limit. Pip, the mini-games, the Treasure adventures, hands-on lessons, explainers, Hear it, the readiness report, practice tests from the starter questions and writing practice are all free. Repeating the starter set doesn't add new questions.

What does Family add?

All 1,800+ questions, including harder stretch questions, cloud saves across devices and up to four children. It's a monthly or yearly Google Play subscription in Australia, and Google Play shows the price and any free trial before you subscribe. If you cancel in Google Play before a free trial ends, you won't be charged.

What happens when my child gets stuck?

After a wrong answer your child can try again, let Pip show how, or skip. Pip teaches with a hands-on tool (a clock, coins, a ten-frame, a number line and more) or a step-by-step explainer, then your child answers the original question. Answers after Pip's help don't earn treats and aren't counted as working alone.

Which year levels is it for?

Years 2 and 3, or a mix of both. NAPLAN starts in Year 3, so Year 2 covers the groundwork (numbers to 100, first spelling patterns, simple stories) and Year 3 practises the Year 3 skills, with harder stretch questions in Family for children who are ready.

Is Pip Prep connected with NAPLAN or ACARA?

No. Pip Prep is independent and isn't affiliated with, endorsed by or authorised by ACARA, which runs NAPLAN. NAPLAN is a trademark of ACARA. Our questions are written for Pip Prep and aren't NAPLAN test questions. We use the NAPLAN area names to sort the skills, and the report is our own estimate from practice in the app; it doesn't predict a NAPLAN result.

Does my child talk to an AI?

No. There is no chatbot and no AI marking. Questions, clues, explanations and Pip's voice clips are made in advance and are the same for every child.

Does it work offline?

In the Android app, yes: the questions and the starter questions' audio are built in, so free practice works without internet. Family keeps working offline for up to seven days. Signing in, cloud saves and some question audio need a connection. The web version needs a connection.

Do I need to install anything?

No. Free practice runs in a browser on a phone, tablet or laptop at app.pipprep.com.au. The Android app adds Family subscriptions through Google Play and works offline.

How long does a session take?

A Treats Quest has ten questions, about seven minutes. Time varies with reading, help, feeding and games, so go at your child's pace. Practice tests have a 20-minute clock, and writing has its own 40 minutes.

What does it collect?

A child profile is a nickname and a year level. A parent account is an email address and a six-digit sign-in code, with no password. Answers and progress are stored to build the report, on the device and, with Family, in a cloud save. There are no ads and no advertising or analytics tools. The privacy policy has the details.

Try it today

Pip is hungry, and your child can do something about it.

Open it on a phone, tablet or laptop. Pick a year level, answer ten questions, feed a capybara.

Pip holding an empty bowl, hoping for a treat